wanieru
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Hi, I'm Daniel!

I'm a passionate game developer currently taking my bachelor in software engineering. Here's some of the projects I've made. Navigate the different categories using the menu on the left. If you want to reach me, you can do so at portfolio@wanieru.com. Thanks!
E-mail Me
27th May
2020

Pong AI with Deep Q-Learning

A Pong game created with Pygame and an AI for it created in Python using Deep Q-Learning.
This Pong game was created in Python for a project involving training two AI's: one using Q-Learning and another using Deep Q-Learning.
After fiddling around for a while and letting it train overnight, both AI's became very good at the game and could consistently beat human players and a naive AI implementation.
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Portfolio
19th May
2020

The Fastest Way To Rank Anything

How would you go about producing an exact ranking list of 10 paintings? Or maybe even 400 marbles? Binary Search is there to help, and I've made a website to make it easy.
How would you go about producing an exact ranking list of 10 paintings? Or maybe even 400 marbles? Binary Search is there to help, and I've made a website to make it easy.
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Videos
Featured
6th April
2020

A Fox Tale

In "A Fox Tale" you embark on a short journey from the rainy island shore at the foot of the mountain to the frozen top. Solve puzzles and discover mysterious runes while you take in the scenery on the island.
Download
In "A Fox Tale" you embark on a short journey from the rainy island shore at the foot of the mountain to the frozen top. Solve puzzles and discover mysterious runes while you take in the scenery on the island.
This game was made as a project to learn about shaders in Unity, so making a game that looked nice was our top priority for this. The game takes about 10 minutes to complete and the main mechanic is walking around and exploring your surroundings.

3D models by

Wind sound

Fox Icon

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PC Games
Featured
Portfolio
16th February
2020

Explaining randomness to a Play Store reviewer

I discuss the Gambler's Fallacy based on a Play Store review I got, claiming my card shuffling isn't random enough.
I discuss the Gambler's Fallacy based on a Play Store review I got, claiming my card shuffling isn't random enough.
In retrospect, the reviewer may have meant it was a single game where he dealt three rows. In that case, the reviewer's observations about the game's randomness are even more ludicrous, as it's based on a single sample.
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Videos
Featured
22nd November
2019

How I made a clone of libraryofbabel.info

I discuss the Library of Babel short story by Jorge Luis Borges. I explain how Jonathan Basile's libraryofbabel.info is made (probably), and talk about how to use encryption to make a clone website.
I discuss the Library of Babel short story by Jorge Luis Borges. I explain how Jonathan Basile's libraryofbabel.info is made (probably), and talk about how to use encryption to make a clone website.
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Videos
Featured
9th November
2019

Gemini

Simple and Free Food & Health Management Website
Visit
A simple web app for tracking calories in and calories out. Easily scan barcodes of food products, add them to the database, and keep track of what you eat. Get an overview of your macros and track progress on weight loss and other body measurements.
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Websites
27th October
2019

Magic GitFtp

Let's say I have a git repository of a web project, and I'm getting tired of manually copying files onto the FTP-server. So I download a tool called git-ftp. GitFtp allows you to save the FTP-servers host and password info into the repository, and automatically deploy the current commit to that location. But it's still a bit lacking: First of all, I didn't like saving the password (probably in plain-text) in the repository config, and I need multiple different branches to deploy to different locations on the server, and this tool only allows for one directory to be saved. So here comes my own extra utility: Magic GitFtp. It's like a manager-interface for git-ftp. Profiles are encrypted, and the ftp-password is stored in there. It is only configured in the repository while deployment is happening. The profiles then map a specific branch to a location on the server. It uses my own console library to make the UI easy to use and navigate, despite being a console application.
Download
Terminal
15th September
2019

Running Out

You're late for your train, you have to use your GPS, but your phone is running low on battery. What do you do? Winner of "Best Game" and "Best Mechanics" at Viborg Game Jam 2019.
Download
Running Out is a game about sustaining your phone battery while trying to find the train station.
In an unknown city, with only 2 minutes before your train departs, you have to use your phone to navigate to the train station. But your phone is running low, and if it dies, you can't show your train ticket to the conductor. Take quick peaks at your map, and try not to get distracted by your many fun apps.

Programming & Game Design

Graphics & Game Design

Additional Assets

Sound Effects

  • knufds2
  • tack00
  • benzix2
  • GameAudio
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Game Jams
Featured
Portfolio
30th July
2019

Libra

Simple and Free Budget Management Website
Visit
A simple web app for handling personal finance. Allows you to make multiple accounts to earmark your money, and set up recurring transactions for salary coming in, rent going out, and getting all the money to all the right places. Entering how you spent your money is easy and friendly to do from your phone.
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Websites
8th July
2019

Simply Solitaire

All the best solitaire games completely ad-free. Pyramid, Aces Up, Poker Squares.
Play Store
Play all your favorite solitaire games without ad interruptions! Simply Solitaire's charming visual style and smooth responsive cards will keep you entertained for hours. Try completely new games that use more than 4 suits, such as 6-Suit Aces Up or 8-Suit Spider.

Programming

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Apps
Featured
Portfolio
12th May
2019

Rankpoll

A very useful website for easily creating polls using a fair voting system.
Visit
Rankpoll is an easy way to create ranked polls for you and your community. There are many problems with traditional first-past-the-post voting. Rankpoll uses a system that solves all of them, by allowing voters to rank their favorite options instead of just choosing one favorite.
To make the system more transparent, you can see how votes were counted to arrive at the final result. However, if you don't care about the details you can simply create your poll, share it with your voters and rest assured that the result is fair and accurate.
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Websites
Featured
Portfolio
28th April
2019

Player Vs Self

Kill your past self to avoid being killed by them trying to kill their past self. Created at Nordic Game Jam 2019.
Download
Sometimes a bullet to the head is the best way to fix your past mistakes. A bullet to whose head? Your own of course! ... Or, at least a version of you.
After acquiring a watch that lets them reset time, the player must shoot their own clones before they break time and space itself. But be careful, the clones shoot back! That is, if you stand in the line of fire of yourself when you tried to shoot your clones in the past. Confused?
Try to survive 20 rounds without letting your clones run rampant.
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Game Jams
3rd January
2019

Magic Cryptdex

A tool I use to automatically perform various types of backup actions, such as indexing drives, backing up files and downloading FTP directories.
Download
Terminal
2nd December
2018

Archives of Pandemonium

My interpretation of Borge's "Library of Babel". Here you can browse through a gigantic library of every possible tweet-sized message in existance, presented as a short game experience.
Visit
Library of babel is a short story written by Argentine author Jorge Luis Borges about a universe which is basically just a huge library. In this library, every possible 410-page book exists somewhere.
A guy named Jonathan Basile created the website libraryofbabel.info, which does an extremely good job of staying true to the original short story. On the site, you can choose any of the countless hexagons, choose a wall, a shelf, a book and a page.
What felt really unsatisfactory to me, though, was that fact that you basically just had to input one big text for the hexagon, and then make a tiny insignificant choice at the end.
Here I've made my own version where the user is presented with equal-sized choices at each intersection.
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Websites
Featured
7th November
2018

Shield Academy

Fight your way through an abandoned dungeon-school while learning about its tragic past.
Download
You arrive at a seemingly abandoned dungeon-school where students learn about shield combat. Discover what happened while blocking projectiles throughout.
This game was supposed to be a small game created in one month, but I ended up spending a lot more time on it through that month that I had planned. I was having so much fun writing a story, building a world and composing my own music, something I haven't done for a game before.
I hope you enjoy!

Created By

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PC Games
Featured
30th September
2018

It's A Conundrum

You're a ghost. Stay on the gravestones to stay alive. Don't get caught.
Download
Fun Stuff
31st August
2018

Rock and Roll

Igor the Handsome has turned over your fellow stones - can you defeat him? Made for The Idiom Game Jam in 48 hours
Download
On the 29th of August 2018, I hosted a game jam on itch.io called Idiom Game Jam. The theme was "Leave no stone unturned".
You play as the last unturned stone in the kingdom, who has to fight back against the hands and their leader, Igor the Handsome. The game features a unique artstyle with a handrawn feel.
1 / 4
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Game Jams
15th June
2018

Outlaw

Outlaw is a game where you have way too short conversations with strangers before you start shooting each other up. In its second iteration, it won Dania Game Of The Year 2020.
Download
Outlaw is a game where you have way too short conversations with strangers before you start shooting each other up.
Quick! Press left and right to shoot the tough guy and the shaman. Become the fastest gunslinger in the wild west. Unlock abilities and other secrets.
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PC Games
Featured
Portfolio
27th March
2018

For a Brighter Future

Humanity has expanded far across the universe and as a result, resources are running thin. You must visit two planets, talk to their inhabitants and make a decision on which one to keep and which one to terminate.
Download
Humanity has expanded far across the universe and as a result, resources are running thin. You must visit two planets, talk to their inhabitants and make a decision on which one to keep and which one to terminate.

Art Director

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PC Games
9th March
2018

Treasure Hunters, Inc.

In this whiteboard platformer, you play as an intern who must deliver the batteries of a huge laser weapon to your boss before the treasure they're hunting escapes.
Download
In this whiteboard platformer, you play as an intern who must deliver the batteries of a huge laser weapon to your boss before the treasure they're hunting escapes.
Play through 10 unique (and infuriating) levels and time yourself to improve your personal best.
This game was made using VikingEngine, a game engine we developed for MonoGame.

Level Design

Sound Design

Voice Acting

  • Mikkel Lodahl as The Intern and The Boss
  • Nicklas Johansen Lið as The Treasure
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PC Games
Featured
Portfolio
9th February
2018

Pupper Builders

Continuing where Pupper Pirates left off, Captain Woofers and the gang must now rebuild their home island by farming food and trading to acquire money. But evil cat pirates still roam the waters, and come back to get take over the island.
Download
Continuing where Pupper Pirates left off, Captain Woofers and the gang must now rebuild their home island by farming food and trading to acquire money. But evil cat pirates still roam the waters, and come back to get take over the island.
This game was made during a short 2-week project about utilizing threads and is made in Windows Forms with our own engine.

Additional Assets

Sound Design

1 / 3
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PC Games
22nd December
2017

Pupper Pirates

Sail the seas, defeat evil cat pirates and help Captain Woofers and his friends take back their home island by upgrading your ship and finding better equipment!
Download
Sail the seas, defeat evil cat pirates and help Captain Woofers and his friends take back their home island by upgrading your ship and finding better equipment!
This action-RPG was made for my first-term exam. The constraints of this project included making the game in Windows Forms. We weren't allowed to use any kind of engine, so a large part of the process consisted of building all the engine infrastructure like handling GUI, physics, rendering and so on.
Despite being just a first-term project, the game was nominated for Dania's Game of the Year Award.

Programming

Additional Assets

Sound Design

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PC Games
24th October
2017

Rain Experience

I had an idea to combine some synthwave tunes with a cozy rainy aesthetic. This site is great for running in the background while needing to concentrate on study or work.
Visit
Fun Stuff
28th September
2017

Terminal Chess

A chess implementation & AI, programmed in a Console Application. Made for a basic programming challenge, banning all use of classes, structs, lists, dictionaries, threading and so on...
Download
Fun Stuff
6th June
2017

Hankyou Cards

A flashcard app aimed at studying Japanese kanji and vocabulary using KanjiDamage. However, custom decks enable users to study anything by adding their own cards.
Visit
I've been studying Japanese for more than half a decade, and in that time, I've created countless small applets and gadgets to assist me in the study of vocabulary and the Chinese Characters used in the Japanese language.
Hankyou Cards is my latest creation. Compared to my previous projects, Hankyou Cards is much more sleek and incorporates efficient spaced repitition, and allows users to create custom decks to memorize anything, not just Japanese.
A card, representing a piece of information the user needs to memorize, is reviewed, and then sleeps for a time before being reviewed again. If it's remembered correctly, it sleeps even longer than before, but if it couldn't be remembered, it will reset and come back more often.

Programming

Icons (game-icons.net)

  • Lorc
  • Delapouite
  • John Colburn
  • Felbrigg
  • John Redman
  • Carl Olsen
  • sbed
  • PriorBlue
  • Willdabeast
  • Viscious Speed
  • Lord Berandas
  • Irongamer
  • HeavenlyDog
  • Lucas

Icons (game-icons.net) (cont)

  • Faithtoken
  • Skoll
  • Andy Meneely
  • Cathelineau
  • Kier Heyl
  • Simon (aussiesim)
  • sparker
  • Zeromancer
  • rihlsul
  • Quoting
  • Guard13007
  • DarkZaitzev
  • Various artists
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Websites
Featured
25th November
2016

QumuluZ

A unique trivia board game, which utilizes a digital platform to keep questions updated while using media and delivering tailored questions to every player.
Visit
QumuluZ was based on a single question: Why do we have to make due with old, outdated questions with our trivia games? Soon after followed the idea: Why has no one put the question part of a standard family trivia board game into the cloud and onto our smartphones? The idea was born, and soon I was brought in to the project to bring the online part of the game to life.
QumuluZ is a board game and a trivia quiz game as you know it. But we use a digital platform to serve the questions, instead of including thousands of small pieces of cardboard, which can't be updated or changed. We add new questions on a regular basis, and update the existing ones to always be factually accurate. Utilizing a digital platform allows us to minimize repeated questions a user gets, serve questions based on each user's age, and let the user purchase additional categories for the game from the comfort of their living room.
I've filled countless of the technical roles in the development of QumuluZ, such as web developer, tools programmer, graphics designer and social media manager. While I can't share code snippets from QumuluZ, I can share some technical details.
The game runs in a browser to maximize compatability while keeping development time low for a single developer. Using Ajax requests, the game dynamically allows the player to choose categories to play with, change players and their ages, and of course use the main game loop, consisting of spinning a wheel, choosing a category, and drawing a question/answer. Development started with a prototype of this game in 2015, and was then reworked from scratch in the summer 2016 before the game's release just in time for christmas. The game box contains a board and cloud-shaped pieces, as well as a 16-digit code which grants the user access to the game, as well as 4 free categories. More categories can be purchased before starting a new game.
Behind the scenes, I also developed an application to administer the game's categories, questions and media attached to the questions. This too was developed first as a prototype and then reworked when specifications became more clear. When writing a question, an admin will categorize the question in terms of categories, difficulty and agegroup. The questions then go through a QA-process using another specialized tool, to make sure they are correctly categorized. When questions are served, the agegroup is chosen based on a player's age and how close they are to the limits of that group. The game then also makes sure that a user won't get repeated questions before they have exhausted the entire stack of questions.
QumuluZ is entirely in Danish, and can be purchased and shipped to most places in Denmark. It is also currently available in 11 Bog & Idé stores with more underway.
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Portfolio
7th October
2016

Pawn Storm

Chess, but as a fast-paced real time strategy game played on a random board.
Download
Imagine if chess was a fast-paced real time strategy game played on a terrain-like board with fog of war. That is exactly what Pawn Storm is. Play online against another player. Capture the opponent's king while dropping captured piecess as pawns in your base to promote.
Comes with a Piece Customization system, to decorate your army as you win more matches.
1 / 3

Programming

Music

  • EternalSushi

Font

  • Julieta Ulanovsky

Icons (game-icons.net)

  • Lorc
  • Delapouite
  • John Colburn
  • Felbrigg
  • John Redman
  • Carl Olsen
  • sbed
  • PriorBlue
  • Willdabeast
  • Viscious Speed
  • Lord Berandas
  • Irongamer
  • HeavenlyDog
  • Lucas

Icons (game-icons.net) (cont)

  • Faithtoken
  • Skoll
  • Andy Meneely
  • Cathelineau
  • Kier Heyl
  • Simon (aussiesim)
  • sparker
  • Zeromancer
  • rihlsul
  • Quoting
  • Guard13007
  • DarkZaitzev
  • Various artists

Sound Effects

  • freesound.net
  • Bart Kelsey
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PC Games
Featured
18th May
2016

Pac-Table

The classic Pac-Man recreated as a table using simplistic LED-strips.
Pac-Table was my final project for my electronics class at HTX. Using an Arduino and LED-strips mapped out as a pac-man maze, we made a table which you can play Pac-Man on. We use a buzzer and the Arduino's built-in timer module to generate square wave sounds to go with the game. We paid close attention to detail, making sure that every one of the four ghosts appear and behave exactly as they did in the original Pac-Man. So while the maze-layout has been simplified a bit, veterans of the original should still be able to take advantage of the AI (even down to an overflow error with one of the ghosts being simulated in this version).
This was not just a school project - we put a lot of effort into making sure the product could be displayed and used by people every day, and it is now a permanent installation at the school.
Below are a few snippets of the code. Each ghost has its own set of variables, and use a collection of general functions to share logic. The following function is the general update function for a ghost. Its target and speed depends on the game's mode (chase / scatter mode, if you know your pac-man terminology), and if the ghost is dead or not. Another function is then responsible for not just moving ghosts but any character including pac-man, to make sure they move on fixed intervals based on their speed, and that they can't go through walls and so on. Finally, when a ghost moves, it runs the pathfinding function to find the next direction to move.
void GhostUpdate(boolean& isDead, int8_t target[], int8_t chaseTarget[], int8_t scatterTarget[], uint16_t& moveTimer, int8_t pos[], int8_t dir[], boolean& isFrightened)
{
    if (isDead) //Dead target
    {
        target[0] = GhostStartPos[0];
        target[1] = GhostStartPos[1];
    }
    else if (GhostModeChasing) //Chasing target
    {
        target[0] = chaseTarget[0];
        target[1] = chaseTarget[1];
    }
    else //Scatter target
    {
        target[0] = scatterTarget[0];
        target[1] = scatterTarget[1];
    }
    uint16_t speed = isDead ? GhostSpeedDead : (isFrightened ? GhostSpeedFrightened : GhostSpeed);
    if (CharacterMovement(moveTimer, speed, pos, dir) || (dir[0] == 0 && dir[1] == 0)) 
	{
        GhostPathfinding(pos, dir, target, isFrightened);
        if (isDead && pos[0] == GhostStartPos[0] && pos[1] == GhostStartPos[1])
        {
            isDead = false;
            dir[0] = 0;
            dir[1] = -1; //Ghosts turn left when leaving ghost house
        }
    }
}
At first, I was concerned about the Arduino's processing power to perform the ghost's pathfinding. But luckily, the orignal designers of Pac-Man had a similar issue, also running the game on relatively simple hardware, so the pathfinding algorithm is simple but effective. If a ghost is frightened, it takes all turns at random. But otherwise, it takes the turn that immediately brings it closest to its target, except that it can't turn 180 degrees, preventing it moving back and forth in a hallway. Because of the Pac-Man maze's layout, it is always able to find its way eventually, usually pretty efficiently.
void GhostPathfinding(int8_t pos[], int8_t dir[], int8_t target[], boolean frightened)
{
    int8_t targetCopy[] = { target[0], target[1] };
    if (frightened) {
        targetCopy[0] = random(0, MapHeight);
        targetCopy[1] = random(0, MapWidth);
    }
    int16_t currentShortest = 32767;
    int8_t newDir[] = { dir[0], dir[1] };
    for (int8_t y = -1; y < 2; y++) {
        for (int8_t x = ((y) ? 0 : -1); x < 2; x += 2) //If y is 0, x will be -1 and then 1. Otherwise, x will just be 0. The result, is that we loop through all 4 directions: (0,-1), (-1,0), (1,0), (0,1)
        {
            if (!IsPositionValid(pos, y, x))
                continue;
            if (dir[0] == -y && dir[1] == -x) //You can't turn around 180 degrees
                continue;
            int16_t newDistance = DistanceFromTarget(pos, y, x, targetCopy);
            if (newDistance < currentShortest) {
                currentShortest = newDistance;
                newDir[0] = y;
                newDir[1] = x;
            }
        }
    }
    dir[0] = newDir[0];
    dir[1] = newDir[1];
}

Programming

1 / 5
The arcade machine as it was handed in.
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Portfolio
7th April
2016

QuizBuzz

Players take turn to count a number, but must substitute certain numbers with a quiz answer.
Play
On Tom Scott's Game On, they showcased a game David Bodycombe had designed called "QuizBuzz". It's like the traditional FizzBuzz, where players take turn to count, and substitute each number that is a multiple of certain numbers with the phrases "Fizz" or "Buzz".
In this variation, the contestants must substitute the numbers by answers to a quiz prompt such as "A President of the United States".
The day before my friends and I went to Nordic Game Jam 2016, I decided to make a game we could play in the car, and this implementation of QuizBuzz was the result.
How to play:
Let a gamemaster hold the device, and enter the amount of players. Each time a player says a number, the gamemaster clicks the device. They can see the prompts, and if a player was supposed to substitute it by a quiz answer. If they get it wrong, let the timer run out. They will automatically be removed from the game, and new factors and quizzes will be chosen.

Game Design

  • David Bodycombe

Programming

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Fun Stuff
30th March
2016

Solar Sailors

An intense party game, in which three players cooperate to steer a wooden ship in space towards a treasure.
Download
Solar Sailors is an intense three-player party game, which can be played online. Together with two of your friends, you must cooperate to steer a ship through space to find a treasure, while fighting off hostile ships. But how will you fill the ship's six roles with only three players?
The game was developed as a 3 month project to create a game, which would be fun and engaging for socializing players.

Programming

Game Design

Sound

Art

  • Mark Striegler
  • Mikkel Mikkelsen
  • Rasmus Kristensen

Marketing

Music

  • Mattashi - All Aboards Lad!
  • Steadd - Shanty Town!
  • Lacifer - Pirate Adventure
  • EagleGuard - Captain's March
  • Pandaguru - Quest for Tortuga
  • EagleGuard - Fighting the Storm
  • Deadlyfishes - Blackmoor Tides
  • Dragonteenager - Duel on the Carribean
  • RealFaction - To the Ropes!
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PC Games
Featured
19th March
2016

Typetale

I've always been a big fan of games where the gameplay consists of typing. While playing Undertale, I got the idea to combine the awesome Z-type with Undertale sprites and music.
Play
I've always been a big fan of games where the gameplay consists of typing. While playing Undertale, I got the idea to combine the awesome Z-type with Undertale sprites and music.

Original

  • phoboslab.org - zty.pe

Hack

Music

  • Toby Fox
1 / 3
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Fun Stuff
19th January
2016

Dice Wars

Conquer the world in this simple dice-based strategy game. This is a recreation of GameDesign's Taro Ito's Dicewars. This more advanced version includes a level editor to create scenarios.
Download
Conquer the world in this simple dice-based strategy game. This is a recreation of GameDesign's Taro Ito's Dicewars. This more advanced version includes a level editor to create scenarios.
Comes with the maps:
  • 1942
  • Westeros
  • Three Countries
  • Seven Islands

Game Design

  • Taro Ito

Programming

Dice Model

  • Wyrmtale Games

Sounds

  • RCPTones
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PC Games
29th October
2015

Seasons

Fight up to 3 other players in an arena of the seasons. Collect orbs to unleash your potential, becoming the temporary boss of the arena!
Download
Fight up to 3 other players in an arena of the seasons. Collect orbs to unleash your potential, becoming the temporary boss of the arena!
This game was made in a month while studying in the University of Washington in Seattle.
Requires 2-4 XBOX360 Controllers.

Programming

Art

Communication & Marketing

Sound Design

Music

  • AterlierLucid - Airy Edge
  • Blamchowder - Main Menu
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PC Games
29th September
2015

World Record

Travel the world and collect records for your record player. The kind of game that happens during a three-hour game jam.
Download
Travel the world and collect records for your record player. The kind of game that happens during a three-hour game jam.

Programming

Sound Design

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Game Jams
18th August
2015

Flappy Moogle

When my C-level programming class tasked me with making a clone of Flappy Birds, I took it a bit too far.
Download
When my C-level programming class tasked me with making a clone of Flappy Birds, I took it a bit too far.
Flappy Moogle was the result. It starts out as what you'd expect - a regular Final Fantasy-themed Flappy Birds clone. But suddenly, the pipes disappear, and fireballs start hurling at you. Soon enough, even a boss fight starts...

Programming

Music

  • Nobuo Uematsu
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PC Games
15th July
2015

Sleep Tight Pupper

Inspired by an image macro from a few years back, I made this page which every day generates a new similar combination that rhymes with the original Sleep Tight Pupper.
Visit
Inspired by an image macro from a few years back, I made this page which every day generates a new similar combination that rhymes with the original Sleep Tight Pupper.
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Fun Stuff
21st June
2015

Hacking Minigame

An unfolding game based around Fallout 3's terminal hacking mini-game. The game is carefully recreated in HTML and JavaScript to faithfully resemble the original game's minigame, but with an all-new unfolding aspect, with a lot of things to discover.
Play
Fun Stuff
Featured
12th May
2015

KanjiSweeper

This game is what happens when you combine the classic Minesweeper with Japanese character repitition. Perfect for students of the Japanese language. Answer challenges about the kanji on the board to unlock more tiles and progress. Challenge yourself, and see how many tiles you can clear.
Play
This game is what happens when you combine the classic Minesweeper with Japanese character repitition. Perfect for students of the Japanese language. Answer challenges about the kanji on the board to unlock more tiles and progress. Challenge yourself, and see how many tiles you can clear.
Read More
Fun Stuff
11th October
2014

11th Hour

11th Hour is a simple artistic game, in which a girl must reach the sun-down while fighting wind and obstacles on her way.
Download
11th Hour is a simple artistic game, in which a girl must reach the sun-down while fighting wind and obstacles on her way. We made the game in the Netherlands in the course of a week, and the game is supposed to draw clear inspiration from the shortfilm Father and Daughter.
Out of the 12 groups participating in the week-long gamejam, 11th Hour won a third place.

Programming

Art

  • Cecilie Langdahl
  • Christina Andersen
  • Kristina Egholm
  • Tore Birkholm

Music

  • Erik Satie
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Game Jams
27th May
2013

Japanese Song Translations

As part of my Japanese studies, I ocassionally translate some of my favorite indie songs and post the translations here.
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As part of my Japanese studies, I ocassionally translate some of my favorite indie songs and post the translations here. What's an indie song, you ask? In general, it refers to doujin works, CDs released by indepedent artists at conventions, usually. My only general requirement is that I can't find an existing translation, though.
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2nd February
2013

Get(Love);

Trapped inside the computer whom he loves, the protagonist must make it to the heart-core to turn on the computer's feelings. This game won first place at a game jam and combined prize of 5000 DKK sponsored by Kiloo.
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Trapped inside the computer whom he loves, the protagonist must make it to the heart-core to turn on the computer's feelings.
This game was made in 24 hours for a local game jam, and won the first place and a prize of a combined 5000 DKK sponsored by Kiloo.

Programming

Art

  • Nikolaj K. Christensen

Music

  • Help The Poor - Pursuit of Courage
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